CARLA
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 Ncarla
 NMapGen
 Nmoodycamel
 Npugi
 Nstd
 Nutil
 CAActor
 CAActorWithRandomEngineBase class for actors containing a random engine with a fixed seed
 CAAIControllerFactoryFactory in charge of spawning AI Controllers
 CACarlaActorFactoryBase class for Carla actor factories
 CACarlaActorFactoryBlueprintBase class for Blueprints implementing ACarlaActorFactory interface
 CACarlaGameModeBaseBase class for the CARLA Game Mode
 CACarlaHUDClass to draw on HUD
 CACarlaMapGeneratorGenerates the city map using CARLA assets
 CACarlaRecorderRecorder for the simulation
 CACarlaWheeledVehicleBase class for CARLA wheeled vehicles
 CACityMapGeneratorGenerates a random city using the meshes provided
 CACityMapMeshHolderHolds the static meshes and instances necessary for building a city map
 CACollisionSensorA sensor to register collisions
 CAController
 CADepthCameraSensor that produces "depth" images
 CAFrictionTrigger
 CAGameModeBase
 CAGnssSensorGnss sensor representation The actual position calculation is done one client side
 CAHUD
 CALaneInvasionSensorLaneInvasion sensor representation The actual position calculation is done one client side
 CAObstacleDetectionSensorA sensor to register collisions
 CAOpenDriveActor
 CARayCastLidarA ray-cast based Lidar sensor
 CARoutePlannerAssign a random route to every ACarlaWheeledVehicle entering the trigger volume
 CASceneCaptureCameraA sensor that captures images from the scene
 CASceneCaptureSensorBase class for sensors using a USceneCaptureComponent2D for rendering the scene
 CASemanticSegmentationCameraSensor that produces "semantic segmentation" images
 CASensorBase class for sensors
 CASensorFactoryFactory in charge of spawning sensors
 CAShaderBasedSensorA sensor that produces data by applying post-process materials (shaders) to a scene capture image
 CAStaticMeshCollectionHolds static mesh instatiators
 CATaggerSets actors' custom depth stencil value for semantic segmentation according to their meshes
 CATargetPoint
 CATrafficLightBase
 CATrafficSignBase
 CATriggerFactoryFactory in charge of spawning sensors
 Cauto_deleter
 CAVehicleSpawnPointBase class for spawner locations for walkers
 CAWalkerAIControllerWalker AI Controller representation
 CAWalkerController
 CAWalkerSpawnPointUsed to set spawner locations for walkers in the level
 CAWalkerSpawnPointBaseBase class for spawner locations for walkers
 CAWalkerStartSpawnPointUsed to set spawner locations for walkers in the level
 CAWeather
 CAWheeledVehicle
 CAWheeledVehicleAIControllerWheeled vehicle controller with optional AI
 Caxis_to_type
 CBenchmark
 CCarlaRecorderActorAttribute
 CCarlaRecorderActorDescription
 CCarlaRecorderAnimVehicle
 CCarlaRecorderAnimVehicles
 CCarlaRecorderAnimWalker
 CCarlaRecorderAnimWalkers
 CCarlaRecorderCollision
 CCarlaRecorderCollisions
 CCarlaRecorderEventAdd
 CCarlaRecorderEventDel
 CCarlaRecorderEventParent
 CCarlaRecorderEventsAdd
 CCarlaRecorderEventsDel
 CCarlaRecorderEventsParent
 CCarlaRecorderFrame
 CCarlaRecorderFrames
 CCarlaRecorderInfo
 CCarlaRecorderPosition
 CCarlaRecorderPositions
 CCarlaRecorderQuery
 CCarlaRecorderStates
 CCarlaRecorderStateTrafficLight
 CCarlaReplayer
 CCarlaReplayerHelper
 CCityMapMeshTagHelper class for working with ECityMapMeshTag
 Cdocument_order_comparator
 CDoneGuard
 Cduplicate_comparator
 CEnableSharedFromThis
 Cequal_to
 CFActorAttributeAn actor attribute, may be an intrinsic (non-modifiable) attribute of the actor or an user-defined actor variation
 CFActorDefinitionA definition of a Carla Actor with all the variation and attributes
 CFActorDefinitionValidatorChecks validity of FActorDefinition
 CFActorDescriptionA description of a Carla Actor with all its variation
 CFActorInfoA view over an actor and its properties
 CFActorRegistryA registry of all the Carla actors
 CFActorSpawnResultResult of an actor spawn function
 CFActorVariationDefinition of an actor variation
 CFActorViewA view over an actor and its properties
 CFAssetsPathsStruct containing all assets data read from .Package.json file
 CFAsyncDataStreamTmplA streaming channel for sending sensor data to clients, supports sending data asynchronously
 CFBoundingBox
 CFCarlaEngine
 CFCarlaModule
 CFCarlaServer
 CFCarlaStaticDelegates
 CFDataStreamTmplA streaming channel for sending sensor data to clients
 CFDebugShapeDrawer
 CFEpisodeSettings
 CFGearPhysicsControl
 CFHalfEdgeCounter
 CFIniFileWrapper around Unreal's INI file
 CFLidarDescription
 CFMapDataStruct containing map data read from .Package.json file
 CFMovePackageParamsStruct containing Package Params, used for storing the parsed arguments when invoking this commandlet
 CFNavigationMesh
 CFPackageParamsStruct containing Package with Name and bOnlyPrepareMaps flag used to separate the cooking of maps and props across the different stages (Maps will be imported during make import command and Props will be imported during make package command)
 CFPedestrianParameters
 CFPixelReaderUtils for reading pixels from UTextureRenderTarget2D
 CFPropParameters
 CFRoadMapIntersectionResultRoad map intersection result. See URoadMap
 CFRoadMapPixelDataData stored in a road map pixel. See URoadMap
 CFScopedStackA stack to keep track of nested scopes
 CFSensorDefinitionGathererRetrieve the definitions of all the sensors registered in the SensorRegistry by calling their static method SensorType::GetSensorDefinition()
 CFSensorShaderA shader in AShaderBasedSensor
 CFShaderFloatParameterValueA shader parameter value to change when the material instance is available
 CFShapeVisitor
 CFunctorT
 CFVehicleControl
 CFVehicleParameters
 CFVehiclePhysicsControl
 CFWalkerBoneControl
 CFWalkerControl
 CFWaypoint
 CFWaypointConnection
 CFWeatherParameters
 CFWheelPhysicsControl
 CFWorldObserverSerializes and sends all the actors in the current UCarlaEpisode
 Cgap
 CGraphFace
 CGraphHalfEdge
 CGraphNode
 CHUDString
 CIModuleInterface
 Cio_context_running
 Clatin1_decoder
 Clatin1_writer
 Cless
 Cless_equal
 CListView
 CLockTexture
 Cname_null_sentry
 Cnamespace_uri_predicate
 CNonCopyable
 Cnot_equal_to
 Copt_false
 Copt_true
 CServerBinder
 Cstrconv_attribute_impl
 Cstrconv_pcdata_impl
 CTestImage
 CUActorAttacher
 CUActorBlueprintFunctionLibrary
 CUActorDispatcherObject in charge of binding ActorDefinitions to spawn functions, as well as keeping the registry of all the actors spawned
 CUBlueprintFunctionLibrary
 CUBoundingBoxCalculator
 CUCarlaBlueprintRegistry
 CUCarlaEpisodeA simulation episode
 CUCarlaGameInstanceThe game instance contains elements that must be kept alive in between levels
 CUCarlaSettingsGlobal settings for CARLA
 CUCarlaSettingsDelegateUsed to set settings for every actor that is spawned into the world
 CUCarlaStatics
 CUCommandlet
 CUGameInstance
 CUMoveAssetsCommandlet
 CUObject
 CUOpenDrive
 CUOpenDriveMapHelper class for exposing CARLA OpenDrive API to blueprints
 CUPrepareAssetsForCookingCommandlet
 CURandomEngine
 CURoadMapRoad map of the level
 CUTaggerDelegateUsed to tag every actor that is spawned into the world
 Cutf16_counter
 Cutf16_decoder
 Cutf16_writer
 Cutf32_counter
 Cutf32_decoder
 Cutf32_writer
 Cutf8_counter
 Cutf8_decoder
 Cutf8_writer
 Cwchar_decoder
 Cwchar_selector
 Cwchar_selector< 2 >
 Cwchar_selector< 4 >
 Cxml_allocator
 Cxml_buffered_writer
 Cxml_document_struct
 Cxml_extra_buffer
 Cxml_memory_management_function_storage
 Cxml_memory_page
 Cxml_memory_string_header
 Cxml_node_struct
 Cxml_parser
 Cxml_stream_chunk
 Cxpath_allocator
 Cxpath_allocator_capture
 Cxpath_ast_node
 Cxpath_context
 Cxpath_lexer
 Cxpath_lexer_string
 Cxpath_memory_block
 Cxpath_node_set_raw
 Cxpath_parser
 Cxpath_query_impl
 Cxpath_stack
 Cxpath_stack_data
 Cxpath_string
 Cxpath_variable
 Cxpath_variable_boolean
 Cxpath_variable_node_set
 Cxpath_variable_number
 Cxpath_variable_string