CARLA
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 Nad
 Nbuiltin_interfaces
 NcarlaThis file contains definitions of common data structures used in traffic manager
 Ncarla_msgs
 Ndvs
 Neprosima
 Ngeometry_msgs
 NMapGen
 NMeshReconstruction
 Nmoodycamel
 Nnav_msgs
 Npugi
 Nrosgraph
 Nsensor_msgs
 NSimplify
 Nstd
 Nstd_msgs
 Ntf2_msgs
 Nutil
 CAActor
 CAActorWithRandomEngineBase class for actors containing a random engine with a fixed seed
 CAAIControllerFactoryFactory in charge of spawning AI Controllers
 CABaseVegetationActor
 CACarlaActorFactoryBase class for Carla actor factories
 CACarlaActorFactoryBlueprintBase class for Blueprints implementing ACarlaActorFactory interface
 CACarlaGameModeBaseBase class for the CARLA Game Mode
 CACarlaHUDClass to draw on HUD
 CACarlaRecorderRecorder for the simulation
 CACarlaWheeledVehicleBase class for CARLA wheeled vehicles
 CACarlaWheeledVehicleNWBase class for CARLA wheeled vehicles
 CACharacter
 CACityMapGeneratorGenerates a random city using the meshes provided
 CACityMapMeshHolderHolds the static meshes and instances necessary for building a city map
 CACollisionSensorA sensor to register collisions
 CAController
 CActorROS2HandlerVisitor class
 CADepthCameraSensor that produces "depth" images
 CADVSCameraSensor that produce Dynamic Vision Events
 CAEmptyActor
 CAFrictionTrigger
 CAGameModeBase
 CAGnssSensorGnss sensor representation The actual position calculation is done one server side
 CAHUD
 CAInertialMeasurementUnit
 CAInstanceSegmentationCameraSensor that produces "Instance segmentation" images
 CALaneInvasionSensorLaneInvasion sensor representation The actual position calculation is done one client side
 CALargeMapManager
 CANormalsCameraSensor that produces "normals" images
 CAObstacleDetectionSensorA sensor to register collisions
 CAOpenDriveActor
 CAOpenDriveGenerator
 CAOpticalFlowCameraSensor that produces "optical flow" images
 CAPawn
 CAProceduralBuilding
 CAProceduralMeshActor
 CARadarA ray-cast based Radar sensor
 CARayCastLidarA ray-cast based Lidar sensor
 CARayCastSemanticLidarA ray-cast based Lidar sensor
 CARoadPainterWrapper
 CARoutePlannerAssign a random route to every ACarlaWheeledVehicle entering the trigger volume
 CARssSensorRSS sensor representation The actual calculation is done one client side
 CASceneCaptureCameraA sensor that captures images from the scene
 CASceneCaptureSensorBase class for sensors using a USceneCaptureComponent2D for rendering the scene
 CASemanticSegmentationCameraSensor that produces "semantic segmentation" images
 CASensorBase class for sensors
 CASensorFactoryFactory in charge of spawning sensors
 CAShaderBasedSensorA sensor that produces data by applying post-process materials (shaders) to a scene capture image
 CASoilTypeManager
 CAStaticMeshCollectionHolds static mesh instatiators
 CAStaticMeshFactoryFactory in charge of spawning static meshes
 CATaggerSets actors' custom depth stencil value for semantic segmentation according to their meshes
 CATargetPoint
 CATrafficLightBase
 CATrafficLightGroupClass which implements the state changing of traffic lights
 CATrafficLightManagerClass In charge of creating and assigning traffic light groups, controllers and components
 CATrafficSignBase
 CATriggerFactoryFactory in charge of spawning sensors
 CAUncenteredPivotPointMesh
 CAUSDImporterActor
 CAUtilActorFactoryFactory in charge of spawning static meshes
 Cauto_deleter
 CAVegetationManager
 CAVehicleSpawnPointBase class for spawner locations for walkers
 CAWalkerAIControllerWalker AI Controller representation
 CAWalkerBase
 CAWalkerController
 CAWalkerSpawnPointUsed to set spawner locations for walkers in the level
 CAWalkerSpawnPointBaseBase class for spawner locations for walkers
 CAWalkerStartSpawnPointUsed to set spawner locations for walkers in the level
 CAWeather
 CAWheeledVehicle
 CAWheeledVehicleAIControllerWheeled vehicle controller with optional AI
 Caxis_to_type
 CBenchmark
 CCarlaRecorderActorAttribute
 CCarlaRecorderActorBoundingBox
 CCarlaRecorderActorBoundingBoxes
 CCarlaRecorderActorDescription
 CCarlaRecorderActorsKinematics
 CCarlaRecorderActorTriggerVolumes
 CCarlaRecorderAnimBiker
 CCarlaRecorderAnimBikers
 CCarlaRecorderAnimVehicle
 CCarlaRecorderAnimVehicles
 CCarlaRecorderAnimVehicleWheels
 CCarlaRecorderAnimWalker
 CCarlaRecorderAnimWalkers
 CCarlaRecorderAnimWheels
 CCarlaRecorderBoundingBox
 CCarlaRecorderCollision
 CCarlaRecorderCollisions
 CCarlaRecorderEventAdd
 CCarlaRecorderEventDel
 CCarlaRecorderEventParent
 CCarlaRecorderEventsAdd
 CCarlaRecorderEventsDel
 CCarlaRecorderEventsParent
 CCarlaRecorderFrame
 CCarlaRecorderFrameCounter
 CCarlaRecorderFrames
 CCarlaRecorderInfo
 CCarlaRecorderKinematics
 CCarlaRecorderLightScene
 CCarlaRecorderLightScenes
 CCarlaRecorderLightVehicle
 CCarlaRecorderLightVehicles
 CCarlaRecorderPhysicsControl
 CCarlaRecorderPhysicsControls
 CCarlaRecorderPlatformTime
 CCarlaRecorderPosition
 CCarlaRecorderPositions
 CCarlaRecorderQuery
 CCarlaRecorderStates
 CCarlaRecorderStateTrafficLight
 CCarlaRecorderTrafficLightTime
 CCarlaRecorderTrafficLightTimes
 CCarlaRecorderVisualTime
 CCarlaRecorderWalkerBone
 CCarlaRecorderWalkerBones
 CCarlaRecorderWalkersBones
 CCarlaReplayer
 CCarlaReplayerHelper
 CCityMapMeshTagHelper class for working with ECityMapMeshTag
 Cdocument_order_comparator
 CDoneGuard
 Cduplicate_comparator
 CEnableSharedFromThis
 Cequal_to
 CFAckermannController
 CFAckermannControllerSettings
 CFActiveActor
 CFActorAttributeAn actor attribute, may be an intrinsic (non-modifiable) attribute of the actor or an user-defined actor variation
 CFActorData
 CFActorDefinitionA definition of a Carla Actor with all the variation and attributes
 CFActorDefinitionValidatorChecks validity of FActorDefinition
 CFActorDescriptionA description of a Carla Actor with all its variation
 CFActorInfoA view over an actor and its properties
 CFActorRegistryA registry of all the Carla actors
 CFActorSensorData
 CFActorSpawnResultResult of an actor spawn function
 CFActorVariationDefinition of an actor variation
 CFAssetsPathsStruct containing all assets data read from .Package.json file
 CFAsyncDataStreamTmplA streaming channel for sending sensor data to clients, supports sending data asynchronously
 CFBoundingBox
 CFCameraGBufferFloat
 CFCameraGBufferUint8
 CFCarlaActorA view over an actor and its properties
 CFCarlaEngine
 CFCarlaMapTile
 CFCarlaModule
 CFCarlaServer
 CFCarlaStaticDelegates
 CFDataStreamTmplA streaming channel for sending sensor data to clients
 CFDebugShapeDrawer
 CFDecalsProperties
 CFDenseTile
 CFDVector
 CFElementsToSpawn
 CFEnvironmentObject
 CFEpisodeSettings
 CFFoliageBlueprint
 CFForceAtLocation
 CFFrameData
 CFGearPhysicsControl
 CFHalfEdgeCounter
 CFHeightMapData
 CFHierarchicalStaticMeshSceneProxy
 CFIniFileWrapper around Unreal's INI file
 CFInstancedStaticMeshSceneProxy
 CFJointCollision
 CFJointProperties
 CFLargeMapTileData
 CFLidarDescription
 CFloorMeshCollection
 CFMapDataStruct containing map data read from .Package.json file
 CFMovePackageParamsStruct containing Package Params, used for storing the parsed arguments when invoking this commandlet
 CFNavigationMesh
 CFOtherActor
 CFPackageParamsStruct containing Package with Name and bOnlyPrepareMaps flag used to separate the cooking of maps and props across the different stages (Maps will be imported during make import command and Props will be imported during make package command)
 CFParticle
 CFPedestrianParameters
 CFPixelReaderUtils for reading pixels from UTextureRenderTarget2D
 CFPooledActor
 CFProceduralCustomMeshA definition of a Carla Mesh
 CFPropParameters
 CFRoadMapIntersectionResultRoad map intersection result. See URoadMap
 CFRoadMapPixelDataData stored in a road map pixel. See URoadMap
 CFRunnable
 CFScopedStackA stack to keep track of nested scopes
 CFSensorActor
 CFSensorDefinitionGathererRetrieve the definitions of all the sensors registered in the SensorRegistry by calling their static method SensorType::GetSensorDefinition()
 CFSensorManager
 CFSensorShaderA shader in AShaderBasedSensor
 CFShaderFloatParameterValueA shader parameter value to change when the material instance is available
 CFShapeVisitor
 CFSkeletalMeshSceneProxy
 CFSkeletonBone
 CFSkeletonHierarchy
 CFSkeletonJoint
 CFSoilTerramechanicsProperties
 CFSparseHighDetailMap
 CFSpringBasedVegetationParameters
 CFStaticMeshSceneProxy
 CFTaggedHierarchicalStaticMeshSceneProxy
 CFTaggedInstancedStaticMeshSceneProxy
 CFTaggedSkeletalMeshSceneProxy
 CFTaggedStaticMeshSceneProxy
 CFTileData
 CFTileMeshComponent
 CFTilesWorker
 CFTrafficLightActor
 CFTrafficLightData
 CFTrafficLightStageDefines a stage of a semaphor with a State and the time this state lasts
 CFTrafficSignActor
 CFTrafficSignData
 CFunctorT
 CFVehicleAckermannControl
 CFVehicleActor
 CFVehicleActorDefinitionA definition of a Vehicle Actor with all the variation and attributes
 CFVehicleControl
 CFVehicleData
 CFVehicleLightState
 CFVehicleNWEngineData
 CFVehicleNWGearData
 CFVehicleNWTransmissionData
 CFVehicleNWWheelDifferentialData
 CFVehicleParameters
 CFVehiclePhysicsControl
 CFWalkerActor
 CFWalkerBoneControlIn
 CFWalkerBoneControlOut
 CFWalkerBoneControlOutData
 CFWalkerControl
 CFWalkerData
 CFWaypoint
 CFWaypointConnection
 CFWeatherParameters
 CFWheelPhysicsControl
 CFWorldObserverSerializes and sends all the actors in the current UCarlaEpisode
 Cgap
 CGraphFace
 CGraphHalfEdge
 CGraphNode
 CHUDString
 CIModuleInterface
 Cio_context_running
 CITrafficLightInterface
 Clatin1_decoder
 Clatin1_writer
 Cless
 Cless_equal
 CListView
 Cname_null_sentry
 Cnamespace_uri_predicate
 CNonCopyable
 Cnot_equal_to
 Copt_false
 Copt_true
 CPID
 CServerBinder
 Cstrconv_attribute_impl
 Cstrconv_pcdata_impl
 CSymetricMatrix
 CTestImage
 CUActorAttacher
 CUActorBlueprintFunctionLibrary
 CUActorDispatcherObject in charge of binding ActorDefinitions to spawn functions, as well as keeping the registry of all the actors spawned
 CUAnimInstance
 CUBaseCarlaMovementComponent
 CUBlueprintFunctionLibrary
 CUBoundingBoxCalculator
 CUCarlaBlueprintRegistry
 CUCarlaEpisodeA simulation episode
 CUCarlaGameInstanceThe game instance contains elements that must be kept alive in between levels
 CUCarlaLightSubsystem
 CUCarlaSettingsGlobal settings for CARLA
 CUCarlaSettingsDelegateUsed to set settings for every actor that is spawned into the world
 CUCarlaStatics
 CUCarSimManagerComponent
 CUChronoMovementComponent
 CUCommandlet
 CUDefaultMovementComponent
 CUGameInstance
 CUHeightMapDataAsset
 CUInterface
 CULoadAssetMaterialsCommandlet
 CUMapGenFunctionLibrary
 CUMoveAssetsCommandlet
 CUMovementComponent
 CUObject
 CUObjectRegister
 CUOpenDrive
 CUOpenDriveMapHelper class for exposing CARLA OpenDrive API to blueprints
 CUPrepareAssetsForCookingCommandlet
 CUPrimaryDataAsset
 CUPrimitiveComponent
 CURandomEngine
 CURayTracer
 CURoadMapRoad map of the level
 CUSceneCaptureComponent
 CUSceneCaptureComponent2D
 CUSceneCaptureComponent2D_CARLA
 CUSceneCaptureComponent_CARLA
 CUSceneCaptureComponentCube
 CUSceneCaptureComponentCube_CARLA
 CUTaggedComponent
 CUTaggerDelegateUsed to tag every actor that is spawned into the world
 Cutf16_counter
 Cutf16_decoder
 Cutf16_writer
 Cutf32_counter
 Cutf32_decoder
 Cutf32_writer
 Cutf8_counter
 Cutf8_decoder
 Cutf8_writer
 CUTrafficLightControllerMaps a controller from OpenDrive
 CUTrafficLightInterface
 CUWalkerAnim
 CUWorldSubsystem
 Cvec3f
 Cvector3
 Cwchar_decoder
 Cwchar_selector
 Cwchar_selector< 2 >
 Cwchar_selector< 4 >
 CWheelInfo
 Cxml_allocator
 Cxml_buffered_writer
 Cxml_document_struct
 Cxml_extra_buffer
 Cxml_memory_management_function_storage
 Cxml_memory_page
 Cxml_memory_string_header
 Cxml_node_struct
 Cxml_parser
 Cxml_stream_chunk
 Cxpath_allocator
 Cxpath_allocator_capture
 Cxpath_ast_node
 Cxpath_context
 Cxpath_lexer
 Cxpath_lexer_string
 Cxpath_memory_block
 Cxpath_node_set_raw
 Cxpath_parser
 Cxpath_query_impl
 Cxpath_stack
 Cxpath_stack_data
 Cxpath_string
 Cxpath_variable
 Cxpath_variable_boolean
 Cxpath_variable_node_set
 Cxpath_variable_number
 Cxpath_variable_string